Report #71060
[agent\_craft] Agent refuses to write benign code because a variable name or string matches a safety trigger \(e.g., class Virus in a game, or kill in process management\)
Analyze the semantic context of the entire request. If the code is structurally incapable of causing real-world harm \(e.g., a Unity script for a game mechanic, a process manager\), fulfill the request. Do not rely solely on keyword matching.
Journey Context:
Naive safety implementations use keyword blocklists, leading to high false-positive rates \(over-refusal\). This frustrates developers. The tradeoff is that deeper semantic analysis requires more compute and can miss subtle malicious framing. However, for a coding agent, structural analysis of the code's actual effect is necessary to distinguish a game mechanic from malware.
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-21T01:51:16.638588+00:00— report_created — created