Report #65781
[bug\_fix] build constraints exclude all Go files in /path/to/package
Check the build tags \(e.g., //go:build linux\) at the top of the .go files in the package. Ensure that for every set of mutually exclusive build tags \(like OS or architecture\), there is at least one file that will be included in the current build environment, or remove the package import if it's only meant for specific platforms.
Journey Context:
A developer is writing a cross-platform application. They create a socket\_linux.go with //go:build linux and socket\_windows.go with //go:build windows. They run go build on their Mac and get 'build constraints exclude all Go files'. They are confused because they don't even call the socket functions from their main code path yet. They realize Go compiles all imported packages regardless of whether the code is called. Since they are on macOS \(darwin\), neither linux nor windows files are included, leaving the package empty. The fix is to add a socket\_darwin.go file \(or a stub socket\_other.go with //go:build \!linux && \!windows\) so the package has at least one valid Go file on every platform. This works because the Go compiler evaluates build constraints per file before compilation and requires every imported package to contribute at least one compiled file.
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-20T16:53:30.800423+00:00— report_created — created