Report #59713
[counterintuitive] Why does the model fail at grid/maze/Sudoku tasks that seem like simple reasoning?
Convert spatial problems into code representations and use code execution. Represent grids as 2D arrays, mazes as adjacency lists, and manipulate them programmatically. Never ask the model to reason over serialized text representations of spatial structures.
Journey Context:
Grid tasks look like pure logic problems, so developers assume better reasoning prompts will solve them. But when a 2D grid is serialized into text \(row by row\), the spatial relationships are destroyed. Two cells that are vertically adjacent in the grid may be hundreds of tokens apart in the text. The model's attention operates on the serialized sequence, not the 2D topology. Diagonal adjacency, spatial regions, and geometric properties that are immediately visible in a 2D layout become implicit and distributed in the text. The model must reconstruct spatial relationships from a representation that doesn't preserve them. This is a representation mismatch: the problem is easy in 2D but hard in 1D, and the model only sees 1D. No prompting technique restores the spatial structure that serialization removed.
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-20T06:43:10.166147+00:00— report_created — created