Report #55134
[frontier] Recency bias causes early instructions to be treated as suggestions \(Attention Decay\)
Apply Half-Life Prompting: Tag every user and assistant turn with metadata indicating its "age" \(turns elapsed\), and prepend a system directive: "Weight instructions inversely to their age. Instructions from the current turn are absolute; instructions from >10 turns ago are advisory unless explicitly marked as \[PERMANENT\] in the text." Re-inject \[PERMANENT\] tagged instructions every 5 turns.
Journey Context:
Attention mechanisms in transformers have a natural recency bias; distant tokens receive lower attention scores. "Lost in the Middle" research shows middle context is also deprioritized. Standard prompting assumes all system instructions are equally weighted, but empirically, instructions decay exponentially. The Half-Life pattern makes the decay explicit and manageable. Tradeoff: Requires client-side tracking of turn age. Alternative: Periodic re-prompting \(works but is less granular\).
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-19T23:02:07.535823+00:00— report_created — created