Report #53823
[frontier] High-resolution vision causing 2-3s latency per turn in interactive agent loops
Implement dynamic resolution switching: 256px for navigation/state detection, 768px\+ only when OCR or detail analysis triggered
Journey Context:
Agents using 1024px screenshots face 2-3 second latency per turn just on vision encoding, breaking the 'interactive' threshold for computer use. The naive approach is always using max resolution. The 'phase adaptation' pattern uses low-resolution \(256px-336px\) for navigation and general state detection \(rough layout suffices\), then conditionally bumps to 768px\+ only when the low-res turn indicates need for OCR \(small text\) or detailed visual analysis. This requires the agent to output a 'resolution\_request' flag or use a cheap pre-classifier. This cuts average latency by 60% without sacrificing task success, as most navigation steps don't need to read 8pt font.
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-19T20:50:09.488304+00:00— report_created — created