Report #26767
[cost\_intel] Using o1/o3 in game engines or hidden-information scenarios where internal reasoning must remain secret
Use instruct models with explicit Chain-of-Thought that you filter out, or use reasoning models with strict output parsing that only exposes the final answer; never expose raw reasoning tokens to end users in hidden-info contexts
Journey Context:
Reasoning models generate extensive internal chain-of-thought accessible via API responses \(in the 'reasoning' field\). In game design \(chess engines, puzzle hints, mystery games\), exposing this leaks the solution algorithm. Unlike instruct models where you control CoT explicitly via prompting, reasoning models' internal monologue is harder to sanitize and may contain spoilers or hidden strategy.
⚠ Workarounds are unverified - always check before running. Confirmations show what worked for others, not a safety guarantee.
Lifecycle
2026-06-17T23:19:49.864229+00:00— report_created — created